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:: Map
Central :: Maps |
cs_central |
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Author :
cs_central
by : nay0r
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Information :
Nav by Peter "Barndoor" Calvert
http://www.tequilakawa.plus.com/
Apart of the Dimension Studios Network
http://www.dimensionstudios.org
In the year 1934 Central Station Bridge was
Reconstructed and widened after many years
In service between Liverpool and Manchester
In 2005 the station was closed due to a new line
Opening at Bank quay station, although after the closure
Terrorists ransacked one of the few remaining
Trains and took control of the station and
Members of the public who were in the local area
What they don’t know is a specialized squad has
Been sent in. Also in a near by house they have
Hacked central stations CCTV cameras and have rigged
Up a monitor overlooking the station, although
Connection is not 100% clear, it should aid in
Locating any suspects
Rescue points are located at central stations
Subway exit and outside near the northern petrol
Pumps, safely navigate hostages to the parked vans
Email: nayisdeath@hotmail.com
..:: Overview
Cs_central started out in March 2006, And ive
been on and off with the project, initally it was
meant to be a rebuild of an old 1.6 map known as
cs_intercept but after some thought I changed it
into what is now known as cs_central.
It was meant to be a piece of art at first, it was a test
to see what i could do with the source engine, but after
constructing a major part of the bridge and station
( which is based on a true place where i live )
I then decided to try and make it into something playable
with reasonable frame rates.
The train bridge and passing road and the station itself are
all based around the real place but the petrol station in real
life is just an old long distant car park looking over the town.
The beach area is a large outdoor area with a bus station,
When i started the project it was acutally the back of the shopping
centre
which has recently recieved millions of pounds of rebuilding work
to make it into a 21st century bus station
and the edge of the road in cs_central which points in the direction of
the
old cottage near the petrol station runs to the rubgy stadium.
..:: DETAILED MAP INFORMATION
: The map comes with LDR and HDR cubemaps compiled.
: Radar Overview.
: Highly Tuned Bot Navigation File.
: All Custom content is embedded into the BSP. ( 68.4mb )
: The map has a point_servercommand to allow servers to automatically
let users download the map.
: The dynamic camera does seem to make users loose a fair bit of
performance
when running around, once it is destroyed it returns to normal
: The Stations toilets can be entered,
: Overhead powerlines are Electrical So dont touch them when jumping
on top of the parked train.
: Lightmaps are only Lower on the station, rest of the map are
generally higher than default.
..:: Credits
Thanks to Valve, I used there Coke machine from de_nuke.
Plus The custom soundscape i used in cs_central is built around
serveral of the official maps, including assault/port/office and train
..:: Performance
I know the map is not amazing in terms of performance, This is
because i didnt plan the map very well from the begining as explained
above
but i believe it gets as good as it can for whats being rendered.
I spent various amounts of weeks hinting and using areaportals and
window portals
to optimize the map, and using nodraw and func_detail.
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Screenshots :



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Status Complete |
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V.3
Created and Developed by nay 2004 |

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